Homefun pack · ages 6–8 · for parents · unplugged
Little Detectives
Homefun, never homework: ten-minute games for the dinner table, the car and the bedtime routine that give your child their first AI questions. Hunt the guessing machines, train a very silly teddy, argue about robot jobs, and put one question on the fridge that will still be useful when they are forty.
No screens, no accounts, no worksheets, no preparation beyond reading each game once. You bring the child and the dinner.
The same competences schools teach, in home language: maps to the AILit Framework (EU/OECD, 2026), Engage with AI 1–2 and Manage AI 1, Basic level, and UNESCO’s student framework (2024), AI foundations and human agency, Understand level. If your school uses our classroom packs, the games rhyme on purpose.
What’s inside
Five games, a fridge card, and words for the tricky bits
Every game comes with the words to say, the giggles to expect, and one conversation starter to let sink in afterwards. Play them in any order, once or fifty times.
Robot Job or Human Job?
The dinner-table classic: name a job, everyone votes robot, human or both, and anyone can be challenged to defend their corner. Three rounds, from easy to gloriously silly.
10 min · dinner table · Manage 1The Great Helper Hunt
Detectives sweep the house for machines, then ask each one the detective question: do you do the same thing every time, or do you watch and guess?
15 min · whole house · Engage 1Teach the Teddy
You play a robot that learns only from examples. Your child trains you. Your guesses go wonderfully wrong, and the lesson lands itself: machines learn whatever their examples teach.
10–15 min · anywhere · Engage 2Guess My Ending
A car-ride game about how pattern machines really work: finish each other’s sentences, then find the endings no amount of guessing gets right.
10 min · car or walk · Engage 2The Fridge Card
Make the family’s machine rules together, in crayon. The child decides, decorates and owns it; the fridge does the reminding for you.
15 min · kitchen table · Manage 1Starters & the tricky bits
A dozen conversation starters for baths, walks and traffic jams, and warm scripts for the two lines every family needs: private things, and worries.
1 min each · wheneverA taste of the pack“You are now a robot. You may only say beep, and you may only learn from examples. Your child will teach you to spot a good bedtime story using exactly three examples. Guess badly. Guess confidently. When they laugh and say the robot is being silly, they have understood more about machine learning than most adults on the internet.”
From game 3, “Teach the Teddy”
Get the pack
€9.99
One payment. Yours for as long as we host it, with updates included.
- Five complete games with the words to say and the giggles to expect
- A dozen conversation starters with directions for where each should land
- Warm scripts for the private-things line and the worries-go-to-humans line
- Licensed for your own family at home
- Print-friendly: the whole pack prints from one button
Checkout runs on Stripe. Afterwards your access link arrives by email; it is yours to keep, no account needed. Questions: [email protected].
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Licence: the pack is for the purchasing family’s home use. Please don’t redistribute or resell it; that is what keeps packs like this affordable. Teachers: the classroom version of these ideas is Know or Guess?
Our free resources stay free: start with the free starter pack and the parent guide “I won’t give my kid AI. They have Google.”, and buying nothing keeps full access to everything in the resource library.