AI for School

Homefun · for parents & carers · ages 6–8

Robot in the Box

Noticing what a machine can and cannot know. Five games for the kitchen table, the car and the bath queue, written so that the parent learns alongside the child.

No screens and no accounts anywhere. Two of the games come back for weeks.

  • 5 games
  • 1 fridge card
  • 12 conversation starters
  • Instructions for parents

Your access link arrives by email. Sold under the Home Resources Licence. Buying two age bands together is done from the library.

Two children at a living-room table playing detective: one studies a sheet through a magnifying glass, the other takes notes in a small pad.

Every activity maps to the AILit Framework (EU/OECD, June 2026): Engage with AI 1–2, Manage AI 1, Basic level. The same ground is covered in UNESCO's AI competency framework for students (2024) at its Understand level; each activity names its UNESCO block too.

Engage with AI Manage AI Shape AI

Inside the pack

Five games, three big ideas

1

The Robot Shop

Whether a job should go to a machine at all, and what each machine costs beyond coins.

2

The Guesser Safari

Telling a guessing machine from a machine that only looks clever, wherever the family goes.

3

Teach the Teddy

Machines learn whatever their examples teach them, and nothing else. And that’s where the fun begins!

4

Guess My Ending

Completing familiar and personal sentences to compare likely guesses with known facts.

5

The Fridge Card

The family’s own rules for machines, written by the child.

Two ways to open it

Your access link opens the pack online and as a printable PDF.

Another age band?

The other three packs are in the home library, and two can be bought together.

The home library